Few industries have changed in the past decade like the video game industry has. Many could argue that the single-player and split screen era of standalone titles has passed us by, and that we now stand in a world of season passes, continuously serviced and updated titles, and online multiplayer hegemony. We’re certainly not in Kansas (rendered in PlayStation 2 graphics) anymore.
This ongoing shift in mind, Jack Swansey and Alex Gintz have been ethically obliged to discuss the current state of racing video games. Drawing on blood, sweat, tears, and hundreds of hours logged on NASCAR Thunder 2004, the pair dive into how motorsport gaming has evolved in their lifetimes and what the future may hold for a genre that stands somewhere between niche and mainstream with varying results.
Naturally, neither can the duo avoid the behemoth that is iRacing nor recent controversy surrounding Motorsport Games, their ill-fated NASCAR project from 2021 and, of course, MG’s declared dead in absentia IndyCar title, which may never see the light of day.
The Pit Straight is Frontstretch‘s F1 podcast, available weekly on Tuesdays on Spotify, Apple Podcasts, and right here on the web.
About the author
Alex is the IndyCar Content Director at Frontstretch, having initially joined as an entry-level contributor in 2021. He also serves as Managing Director of The Asia Cable, a publication focused on the international affairs and politics of the Asia-Pacific region which he co-founded in 2023. With previous experience in China, Japan and Poland, Alex is particularly passionate about the international realm of motorsport and the politics that make the wheels turn - literally - behind the scenes.
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